Pages: [1] 2 3 |
1. Merc Retainer for Citadel Defense - in Crime and Punishment [original thread]
Question: Is this a thing? I run a Citadel / Engineering Complex. While i probably could hire mercs for a wardec, i would prefer to have a fixed protection agreement. What is the normal procedure and rate here? What are reliable parties? Basicall...
- by Dr Grant - at 2016.12.18 14:19:31
|
2. Question: POS Aggression Mechanic - in Warfare & Tactics [original thread]
Dr Grant wrote: Bienator II wrote: it all depends on the pos setting. You can make poses shoot anything in low sec, in high sec its more complicated. highsec only. A description on the POS behaviour dependant on settings would be nice. A...
- by Dr Grant - at 2014.08.30 01:14:00
|
3. Question: POS Aggression Mechanic - in Warfare & Tactics [original thread]
Bienator II wrote: it all depends on the pos setting. You can make poses shoot anything in low sec, in high sec its more complicated. highsec only. A description on the POS behaviour dependant on settings would be nice. Also if there is a w...
- by Dr Grant - at 2014.08.29 20:49:00
|
4. Question: POS Aggression Mechanic - in Warfare & Tactics [original thread]
Does POS shoot a neutral char that is supporting a POS bashing fleet (remote reps)? If so, can the neutral char shoot back?
- by Dr Grant - at 2014.08.29 19:41:00
|
5. Industry View: Facilities - Missing Reprocessing Infos - in Player Features and Ideas Discussion [original thread]
The industry view does show station upgrades on all activities but reprocessing. AFAIK it is not possible to check the facilities for reprocessing upgrades/efficiency remotely. Please add an icon with that info. Also the column "Type" should be ch...
- by Dr Grant - at 2014.07.27 13:36:00
|
6. Dev Blog: Industry Work Teams: Thoughts - in Science and Industry [original thread]
Tonai Kion wrote: I disagree. For a few things, those build teams will end up in Null because that's what people want down there, but the amount of industry that gets done in High-Sec will keep the majority of the teams up here. People (includi...
- by Dr Grant - at 2014.05.01 16:11:00
|
7. Dev Blog: Industry Work Teams: Thoughts - in Science and Industry [original thread]
Apparently we get "teams" as a system wide, auctionable modifier to a system that effects industry efficiency. Thoughts: * system popularity is influenced both by system modifier and slot costs, both are going to counter each other * modifiers a...
- by Dr Grant - at 2014.05.01 12:44:00
|
8. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
Shoogie wrote: I don't understand why they are doing this. It seems like change for change's sake. Both the current and future systems had diminishing returns for research. Currently, each ME level takes the same time to research, but you get ...
- by Dr Grant - at 2014.05.01 07:23:00
|
9. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
Nicola Arman wrote: How did they remove choice? It seems to be just a streamlined process. Why do people like the endless clicking process? You still have to play the meta. You still have to choose and run the processes. You still have to find ...
- by Dr Grant - at 2014.04.29 16:20:00
|
10. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
stoicfaux wrote: That fact that it reduces the economic advantage of your superior brain simply means that CCP considers larger groups of lesser people to be more valuable than you. If you fire up Excel and run the numbers, you'll see that a l...
- by Dr Grant - at 2014.04.29 15:32:00
|
11. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
Kaivar Lancer wrote: Not all players are Excel-proficient aspies. Actually Excel is used more by business-type people who by definition are more attracted to that part of gameplay. You will find the aspies in the Technology section of the f...
- by Dr Grant - at 2014.04.29 13:39:00
|
12. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
TigerXtrm wrote: You know what's stupid? How researching the first level is equal to researching all levels after that. Instead, it is not. The difference is between long-term efficiency and short-term effectiveness. It is a system of choice...
- by Dr Grant - at 2014.04.29 13:19:00
|
13. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
It appears CCP is dumbing down Research. Instead of ME/PE we get Level 1-10 in each in category and that is it. Blueprint Copies will be be made so fast, that they can be used just as well as BPOs. The reasoning? "The major reason for changing t...
- by Dr Grant - at 2014.04.29 13:13:00
|
14. Taxes in 0.0 going to reduce refining advantage - in Science and Industry [original thread]
Another, more elaborate view on the issue: http://evenews24.com/2014/04/21/jesters-trek-traitor/ It is pretty much along the lines of what i said so far. Come expansion you have to bend over to some coalition to be profitable with industry at ...
- by Dr Grant - at 2014.04.21 13:19:00
|
15. Taxes in 0.0 going to reduce refining advantage - in Science and Industry [original thread]
Perkin Warbeck wrote: mynnna wrote: Perkin Warbeck wrote: mynnna wrote: Lot of accurate stuff Would be interested on your thoughts about the impact of the refining changes on producers of capitals in low sec. All I can see is a gen...
- by Dr Grant - at 2014.04.18 12:20:00
|
16. Taxes in 0.0 going to reduce refining advantage - in Science and Industry [original thread]
Gilbaron wrote: Switching is easy. You either pay someone to attend ctas and/or do logistics, or you do it yourself. Here is a secret for you: nobody gives a damn about what you do when things are quiet. If you want to mine, go and mine. Nulli ...
- by Dr Grant - at 2014.04.05 00:59:00
|
17. Taxes in 0.0 going to reduce refining advantage - in Science and Industry [original thread]
Gilbaron wrote: I know exactly what happens to the isk. I have a carrier, paid by my Corp. Whenever I loose a ship, my Corp buys me a new one, fully fitted. I can even keep the insurance. I have a Freighter, paid by my Corp. I use it to haul ...
- by Dr Grant - at 2014.04.05 00:28:00
|
18. Taxes in 0.0 going to reduce refining advantage - in Science and Industry [original thread]
Gilbaron wrote: Dr Grant wrote: I don't have anything against members financing organizations either. But it shouldn't be automatic and rather be based on visible benefits. So, renting > refinery tax? It is the same. It is a t...
- by Dr Grant - at 2014.04.05 00:15:00
|
19. Taxes in 0.0 going to reduce refining advantage - in Science and Industry [original thread]
You dont' get it. I have nothing against industry being better in null. What i do not like is a.) industry becoming monopolized by organizations through mechanisms that are entirely unnecessary b.) individuals that have been largely independen...
- by Dr Grant - at 2014.04.05 00:07:00
|
20. Taxes in 0.0 going to reduce refining advantage - in Science and Industry [original thread]
Gilbaron wrote: It's funny how the "fact" about those ebil alliance leadership people who take all the income for themselves is usually brought up by people who have never been part of any serious Internet spaceship organisation. It is funn...
- by Dr Grant - at 2014.04.04 23:45:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |